@article{9527, author = {Gunnar Ahlberg and Lars Enochsson and Anthony G. Gallagher and Leif Hedman and Christian Hogman and David A. McClusky and Stig Ramel and Daniel Smith and Dag Arvidsson}, title = {Proficiency-based virtual reality training significantly reduces the error rate for residents during their first 10 laparoscopic cholecystectomies.}, abstract = {

BACKGROUND: Virtual reality (VR) training has been shown previously to improve intraoperative performance during part of a laparoscopic cholecystectomy. The aim of this study was to assess the effect of proficiency-based VR training on the outcome of the first 10 entire cholecystectomies performed by novices.

METHODS: Thirteen laparoscopically inexperienced residents were randomized to either (1) VR training until a predefined expert level of performance was reached, or (2) the control group. Videotapes of each resident's first 10 procedures were reviewed independently in a blinded fashion and scored for predefined errors.

RESULTS: The VR-trained group consistently made significantly fewer errors (P = .0037). On the other hand, residents in the control group made, on average, 3 times as many errors and used 58% longer surgical time.

CONCLUSIONS: The results of this study show that training on the VR simulator to a level of proficiency significantly improves intraoperative performance during a resident's first 10 laparoscopic cholecystectomies.

}, year = {2007}, journal = {Am J Surg}, volume = {193}, pages = {797-804}, month = {06/2007}, issn = {1879-1883}, language = {eng}, }