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Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness.

Dankbaar MEW, Richters O, Kalkman CJ, et al. Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness. BMC Med Educ. 2017;17(1):30. doi:10.1186/s12909-016-0836-5.

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February 22, 2017
Dankbaar MEW, Richters O, Kalkman CJ, et al. BMC Med Educ. 2017;17:30.

This education study randomized medical students to learn about patient safety either through a text-based electronic module or a serious game activity with a didactic purpose. Students randomized to the game and the electronic module performed equally well on a patient safety knowledge assessment, and both groups performed better than students who did not have any patient safety education. Although students found the game more engaging, it also lasted about 3 hours compared to 1 hour for the text-based module.

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Dankbaar MEW, Richters O, Kalkman CJ, et al. Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness. BMC Med Educ. 2017;17(1):30. doi:10.1186/s12909-016-0836-5.